<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="2" filename="hellaRotaLED_normal.dds"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="10" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha02_diffuse.dds"/>
    <File fileId="11" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha_normal.dds"/>
    <File fileId="3" filename="$data/shared/default_specular.dds"/>
    <File fileId="9" filename="$data/shared/default_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="blink_mat" materialId="4" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight_multiBlink">
      <Normalmap fileId="2"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="1 1 1 8"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="2 3 50 0"/>
    </Material>
    <Material name="glass_mat" materialId="5" alphaBlending="true" customShaderId="4">
      <Texture fileId="10"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="hellaRotaLED_mat1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.01 0.01 0.01 1"/>
      <CustomParameter name="colorMat1" value="0.01 0.01 0.01 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="hellaRotaLed_FL.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="hellaRotaLED_FL" nodeId="11" materialIds="6" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="hellaLED_blink" nodeId="12" materialIds="4" castsShadows="true" receiveShadows="true">
          <Light name="realLight" translation="-1.71819e-08 0.0946539 0.0345584" rotation="-140 -0 -180" clipDistance="75" nodeId="13" type="spot" color="1.49485 0.632445 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50" pcssLightDistance="50" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="18" coneAngle="120" dropOff="2">
            <Light name="realLight" translation="1.77636e-15 0.0447113 0.0532849" rotation="-100 -1.27398e-06 -180" clipDistance="75" nodeId="14" type="spot" color="1.49485 0.632445 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="18" coneAngle="120" dropOff="2"/>
            <Light name="realLight" translation="-0.04 0.0222137 0.0264733" rotation="-50 50 -90" clipDistance="75" nodeId="15" type="spot" color="1.49485 0.632445 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="18" coneAngle="120" dropOff="2"/>
            <Light name="realLight" translation="0.04 0.0222137 0.0264733" rotation="-50 -50 90" clipDistance="75" nodeId="16" type="spot" color="1.49485 0.632445 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="18" coneAngle="120" dropOff="2"/>
          </Light>
        </Shape>
        <Shape shapeId="3" name="glass" nodeId="17" materialIds="5" castsShadows="true" receiveShadows="true"/>
      </Shape>
  </Scene>

</i3D>
