<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="waterTrailer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>FMSZ-2KT PF</en></name>
        <specs>
            <combination xmlFilename="vehicles/lizard/d754/CsD754.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_tank</function>
        </functions>
        <image>Cs_Fmsz_store.png</image>
        <price>13000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>animals</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>825600</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>129792</indexBufferMemoryUsage>
        <textureMemoryUsage>851968</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_trailer</typeDesc>
        <filename>vehicles/lizard/fmsz/FMSZ.i3d</filename>
        <size width="4" length="4.5" height="2.8"/>
        <components>
            <component centerOfMass="0 0.6 0" solverIterationCount="10" mass="1200"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
    </base>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="trailerAttacherJointLow" jointType="trailerPF" upperRotationOffset="0"/>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
    </attachable>
    <animations>
        <animation name="moveSupport">
            <part node="supportCol1" startTime="0.0" endTime="0.25" startTrans="0 1.0 0" endTrans="0.5 0.0 0"/>
            <part node="supportCol" startTime="0.0" endTime="0.25" startTrans="0 1.0 0" endTrans="-0.5 0.0 0"/>
            <part node="support" startTime="0" endTime="0.05" visibility="false"/>
            <part node="support" startTime="0.05" endTime="0.1" visibility="true"/>
            <part node="AttachedPart" startTime="0" endTime="0.05" visibility="true"/>
            <part node="AttachedPart" startTime="0.05" endTime="0.1" visibility="false"/>
        </animation>
    </animations>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="WATER MILK LIQUIDFERTILIZER HERBICIDE" capacity="5700">
                        <exactFillRootNode node="exactFillRootNode"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <fillTriggerVehicle triggerNode="fillTrigger1" fillUnitIndex="1" litersPerSecond="1000"/>
    <dischargeable>
        <dischargeNode node="dischargeNode" emptySpeed="1000" fillUnitIndex="1" canDischargeToGround="false">
            <info width="1.0" length="0.5" zOffset="0.4"/>
            <trigger node="dischargeTrigger"/>
        </dischargeNode>
    </dischargeable>
    <waterTrailer fillUnitIndex="1" fillLitersPerSecond="600" fillNode="0>">
        <sounds>
            <refill template="DEFAULT_REFUEL_SOUND" linkNode="0>"/>
        </sounds>
    </waterTrailer>
    <foliageBending>
        <bendingNode minX="-1.25" maxX="1.25" minZ="-1.8" maxZ="2.1" yOffset="1.0"/>
    </foliageBending>
    <ai>
        <agentAttachment width="2.5" length="5.0" height="3.0" lengthOffset="0.05"/>
    </ai>
    <baseMaterial>
        <material name="FMSZ_mat" baseNode="FmszVis">
            <shaderParameter name="colorMat0" material="0" value="0.8 0.32 0.0"/>
            <shaderParameter name="colorMat1" material="0" value="0.8 0.0 0.0"/>
        </material>
        <material name="mat2" baseNode="AttachedPart1">
            <shaderParameter name="colorMat0" value="0.50 0.2 0.00 "/>
            <shaderParameter name="colorMat1" value="0.01 0.10 0.02 "/>
        </material>
    </baseMaterial>
    <baseMaterialConfigurations useDefaultColors="false" defaultColorIndex="0" price="0">
        <baseMaterialConfiguration name="$l10n_Yellow" material="0" color="0.8 0.32 0.0" price="0"/>
        <baseMaterialConfiguration name="$l10n_White" material="0" color="0.8 0.8 0.8" price="500"/>
        <baseMaterialConfiguration name="$l10n_Orange" material="16" color="0.5 0.15 0.0" price="500"/>
        <baseMaterialConfiguration name="$l10n_Grey" material="16" color="0.34 0.39 0.43" price="500"/>
        <baseMaterialConfiguration name="$l10n_Metal" material="8" color="0.6 0.6 0.6" price="500"/>
        <material name="FMSZ_mat" shaderParameter="colorMat0"/>
    </baseMaterialConfigurations>
    <designMaterialConfigurations useDefaultColors="false" defaultColorIndex="0" price="0">
        <designMaterialConfiguration name="$l10n_Green" color="0.01 0.10 0.02" price="0"/>
        <designMaterialConfiguration name="$l10n_Black" color="0.02 0.02 0.02" price="500"/>
        <material name="FMSZ_mat" shaderParameter="colorMat1"/>
        <material name="mat2" shaderParameter="colorMat1"/>
    </designMaterialConfigurations>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="Fmsz_main_comp" node="0>"/>
        <i3dMapping id="fillUnit" node="0>0"/>
        <i3dMapping id="exactFillRootNode" node="0>0|0"/>
        <i3dMapping id="fillTrigger" node="0>0|1"/>
        <i3dMapping id="dischargeNode" node="0>0|2"/>
        <i3dMapping id="dischargeTrigger" node="0>0|3"/>
        <i3dMapping id="fillTrigger1" node="0>0|4"/>
        <i3dMapping id="attachable" node="0>1"/>
        <i3dMapping id="trailerAttacherJointLow" node="0>1|0"/>
        <i3dMapping id="AttachedPart1" node="0>1|0|0"/>
        <i3dMapping id="AttachedPart" node="0>1|1"/>
        <i3dMapping id="support" node="0>1|2"/>
        <i3dMapping id="Colli1" node="0>1|2|0"/>
        <i3dMapping id="supportCol" node="0>1|2|0|0"/>
        <i3dMapping id="Colli2" node="0>1|2|1"/>
        <i3dMapping id="supportCol1" node="0>1|2|1|0"/>
        <i3dMapping id="FmszVis" node="0>2"/>
        <i3dMapping id="polySurface337" node="0>3"/>
    </i3dMappings>
</vehicle>
