<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>BP-9</en></name>
        <specs>
            <combination xmlFilename="vehicles/lizard/d754/CsD754.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>Cs_Platform_store.png</image>
        <price>10500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>trailers</category>
        <vertexBufferMemoryUsage>633088</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>108544</indexBufferMemoryUsage>
        <textureMemoryUsage>2424832</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>vehicles/lizard/CsPlatform/CsPlatform.i3d</filename>
        <size width="4" length="4.5" lengthOffset="0"/>
        <components>
            <component centerOfMass="0 0.6 0" solverIterationCount="10" mass="1230"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
    </base>
    <configurationSets>
        <configurationSet name="$l10n_configuration_valueLoadingWagon">
            <configuration name="tensionBelts" index="2"/>
            <configuration name="fillVolume" index="2"/>
            <configuration name="fillUnit" index="4"/>
            <configuration name="trailer" index="2"/>
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="9750" isDefault="true">
            <configuration name="tensionBelts" index="1"/>
            <configuration name="fillVolume" index="1"/>
            <configuration name="fillUnit" index="1"/>
            <configuration name="trailer" index="1"/>
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="15750">
            <configuration name="tensionBelts" index="1"/>
            <configuration name="fillVolume" index="2"/>
            <configuration name="fillUnit" index="2"/>
            <configuration name="trailer" index="1"/>
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="15750">
            <configuration name="tensionBelts" index="1"/>
            <configuration name="fillVolume" index="2"/>
            <configuration name="fillUnit" index="3"/>
            <configuration name="trailer" index="1"/>
        </configurationSet>
    </configurationSets>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="trailerAttacherJointLow" jointType="trailerPF" upperRotationOffset="0"/>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
    </attachable>
    <connectionHoses/>
    <animations>
        <animation name="tipAnimationLeft">
            <part node="LeftArm3" startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 0 -73.57"/>
            <part node="leftDoorBottom" startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 0 -90"/>
            <part node="leftDoorTop" startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 0 45"/>
            <part node="bodyLeft" startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 0 -45"/>
            <part node="effectNodesLeft" startTime="0.3" endTime="6" startRot="0 -90 0" endRot="50 -90 0"/>
            <sound template="clackVar5" startTime="0.10" direction="1" volumeScale="1.4" pitchScale="0.5"/>
            <sound template="cylinderPunch" startTime="0.10" direction="1" volumeScale="1" pitchScale="0.7"/>
            <sound template="thudVar2" startTime="1.20" direction="1" volumeScale="2.9" pitchScale="0.9"/>
            <sound template="metalOpen" startTime="1.20" direction="1" volumeScale="3" pitchScale="0.5"/>
            <sound template="clackVar6" startTime="7.99" direction="1" volumeScale="1.4" pitchScale="0.5"/>
            <sound template="metalLowVar2" startTime="7.99" direction="1" volumeScale="0.9" pitchScale="0.7"/>
            <sound template="cylinderPunch" startTime="7.99" direction="1" volumeScale="1.5" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="7.99" direction="-1" volumeScale="1.4" pitchScale="0.9"/>
            <sound template="clackVar6" startTime="7.99" direction="-1" volumeScale="1.4" pitchScale="0.7"/>
            <sound template="thudVar2" startTime="0.50" direction="-1" volumeScale="1.5" pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="0.50" direction="-1" volumeScale="1.3" pitchScale="0.8"/>
            <sound template="clackVar6" startTime="0.50" direction="-1" volumeScale="1.5" pitchScale="0.6"/>
        </animation>
        <animation name="tipAnimationRight">
            <part node="RightArm3" startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 0 73.57"/>
            <part node="rightDoorBottom" startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 0 90"/>
            <part node="rightDoorTop" startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 0 -45"/>
            <part node="bodyRight" startTime="0.3" endTime="6" startRot="0 0 0" endRot="0 0 45"/>
            <part node="effectNodesRight" startTime="0.3" endTime="6" startRot="0 -90 0" endRot="50 -90 0"/>
            <sound template="clackVar5" startTime="0.10" direction="1" volumeScale="1.4" pitchScale="0.5"/>
            <sound template="cylinderPunch" startTime="0.10" direction="1" volumeScale="1" pitchScale="0.7"/>
            <sound template="thudVar2" startTime="1.20" direction="1" volumeScale="2.9" pitchScale="0.9"/>
            <sound template="metalOpen" startTime="1.20" direction="1" volumeScale="3" pitchScale="0.5"/>
            <sound template="clackVar6" startTime="7.99" direction="1" volumeScale="1.4" pitchScale="0.5"/>
            <sound template="metalLowVar2" startTime="7.99" direction="1" volumeScale="0.9" pitchScale="0.7"/>
            <sound template="cylinderPunch" startTime="7.99" direction="1" volumeScale="1.5" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="7.99" direction="-1" volumeScale="1.4" pitchScale="0.9"/>
            <sound template="clackVar6" startTime="7.99" direction="-1" volumeScale="1.4" pitchScale="0.7"/>
            <sound template="thudVar2" startTime="0.50" direction="-1" volumeScale="1.5" pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="0.50" direction="-1" volumeScale="1.3" pitchScale="0.8"/>
            <sound template="clackVar6" startTime="0.50" direction="-1" volumeScale="1.5" pitchScale="0.6"/>
        </animation>
        <animation name="moveSupport">
            <part node="SupportVis" startTime="0" endTime="0.05" visibility="false"/>
            <part node="SupportVis" startTime="0.05" endTime="0.1" visibility="true"/>
            <part node="CylinderHolder" startTime="0" endTime="0.05" visibility="true"/>
            <part node="CylinderHolder" startTime="0.05" endTime="0.1" visibility="false"/>
            <part node="Pipes" startTime="0" endTime="0.05" visibility="true"/>
            <part node="Pipes" startTime="0.05" endTime="0.1" visibility="false"/>
            <part node="SupportCol" startTime="0.0" endTime="0.3" startTrans="-0.125 0.7 0" endTrans="0 0.0 0"/>
            <part node="SupportCol2" startTime="0.0" endTime="0.3" startTrans="-2.672 0 0" endTrans="-2.940 0 0"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="bodyLeft" playSound="true">
                <dependentPart node="bodyHydraulic"/>
                <dependentPart node="LeftArm2"/>
                <dependentPart node="LeftArm"/>
            </movingTool>
            <movingTool node="bodyRight" playSound="true">
                <dependentPart node="bodyHydraulic"/>
                <dependentPart node="RightArm2"/>
                <dependentPart node="RightArm"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <!-- tipHydraulic -->
            <movingPart node="bodyHydraulic" referencePoint="bodyHydraulicRef" referenceFrame="bodyHydraulicRef">
                <translatingPart node="bodyHydraulicPunch01"/>
                <translatingPart node="bodyHydraulicPunch02"/>
                <translatingPart node="bodyHydraulicPunch03"/>
            </movingPart>
            <!-- left -->
            <movingPart node="LeftArm2" referencePoint="LeftArm2Ref" referenceFrame="LeftArm2Ref" scaleZ="true"/>
            <movingPart node="RightArm2" referencePoint="RightArm2Ref" referenceFrame="RightArm2Ref" scaleZ="true"/>
            <movingPart node="LeftArm" referencePoint="LeftArmRef" referenceFrame="LeftArmRef"/>
            <movingPart node="RightArm" referencePoint="RightArmRef" referenceFrame="RightArmRef"/>
        </movingParts>
        <sounds>
            <actionSound template="defaultHydraulicSound" pitchScale="0.5" volumeScale="2.2" linkNode="bodyHydraulicPunch01" actionNames="TRANSLATING_POS" nodes="bodyHydraulicPunch01"/>
            <actionSound template="defaultHydraulicSound" pitchScale="0.5" volumeScale="0.7" linkNode="bodyHydraulicPunch01" actionNames="TRANSLATING_NEG" nodes="bodyHydraulicPunch01"/>
            <actionSound template="cylinderPunch" pitchScale="1.7" linkNode="bodyHydraulicPunch01" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch02"/>
            <actionSound template="cylinderPunch" pitchScale="1.7" linkNode="bodyHydraulicPunch01" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch03"/>
        </sounds>
    </cylindered>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="500" params="9750">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="9750">
                        <exactFillRootNode node="exactFillRootNode"/>
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="1.6" endZ="-1.6" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="SPF_Left" visibilityActive="false"/>
                <objectChange node="SPF_Right" visibilityActive="false"/>
                <objectChange node="FrontCol2" compoundChildActive="false"/>
                <objectChange node="BackCol2" compoundChildActive="false"/>
                <objectChange node="RightCol" compoundChildActive="false"/>
                <objectChange node="LeftCol" compoundChildActive="false"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="800" params="15750">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="15750">
                        <exactFillRootNode node="exactFillRootNode1"/>
                        <autoAimTargetNode node="fillAutoAimTarget1" startZ="1.6" endZ="-1.4" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="LeftCol" compoundChildActive="false"/>
                <objectChange node="SPF_Right" visibilityActive="false"/>
                <objectChange node="SPF_Left" visibilityActive="true"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="800" params="15750">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="15750">
                        <exactFillRootNode node="exactFillRootNode1"/>
                        <autoAimTargetNode node="fillAutoAimTarget1" startZ="1.6" endZ="-1.4" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="RightCol" compoundChildActive="false"/>
                <objectChange node="SPF_Left" visibilityActive="false"/>
                <objectChange node="SPF_Right" visibilityActive="true"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration name="$l10n_configuration_valueTrailer0L" price="300">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="0"/>
                </fillUnits>
                <objectChange node="leftDoorBottom" visibilityActive="false"/>
                <objectChange node="FrontCol2" compoundChildActive="false"/>
                <objectChange node="BackCol2" compoundChildActive="false"/>
                <objectChange node="RightCol" compoundChildActive="false"/>
                <objectChange node="LeftCol" compoundChildActive="false"/>
                <objectChange node="BotSideLeftCol" compoundChildActive="false"/>
                <objectChange node="BotSideRightCol" compoundChildActive="false"/>
                <objectChange node="TopSideLeftCol" compoundChildActive="false"/>
                <objectChange node="TopSideRightCol" compoundChildActive="false"/>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" fillUnitIndex="1" maxDelta="10.23"/>
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume1" maxDelta="5.8" maxAllowedHeapAngle="25" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfoLeft" width="1.0" length="4.5"/>
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfoRight" width="1.0" length="4.5"/>
            </unloadInfo>
        </unloadInfos>
        <heightNodes>
            <heightNode>
                <refNode node="fillVolumeHeightNodeLeft1"/>
                <refNode node="fillVolumeHeightNodeLeft2"/>
                <node node="effectNodesLeft" baseScale="1 1 1.1" transAxis="0 1 0" transMax="0 0.4 0"/>
            </heightNode>
            <heightNode>
                <refNode node="fillVolumeHeightNodeRight1"/>
                <refNode node="fillVolumeHeightNodeRight2"/>
                <node node="effectNodesRight" baseScale="1 1 1" transAxis="0 1 0" transMax="0 0.4 0"/>
            </heightNode>
        </heightNodes>
    </fillVolume>
    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="1">
                        <animation name="tipAnimationLeft" speedScale="1" startTipTime="0.16"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="2">
                        <animation name="tipAnimationRight" speedScale="1" startTipTime="0.16"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
            <trailerConfiguration/>
        </trailerConfigurations>
    </trailer>
    <dischargeable>
        <dischargeNode node="dischargeNodeLeft" emptySpeed="765" fillUnitIndex="1" unloadInfoIndex="1">
            <info width="4" length="0.5"/>
            <effects>
                <effectNode effectNode="unloadEffectLeft" materialType="unloading" materialTypeId="1" fadeTime="0.5"/>
                <effectNode effectNode="smokeEffectLeft" materialType="smoke" materialTypeId="1" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeRight" emptySpeed="765" fillUnitIndex="1" unloadInfoIndex="2">
            <info width="4" length="0.5"/>
            <effects>
                <effectNode effectNode="unloadEffectRight" materialType="unloading" materialTypeId="1" fadeTime="0.5"/>
                <effectNode effectNode="smokeEffectRight" materialType="smoke" materialTypeId="1" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
    </dischargeable>
    <tipOccluder>
        <occlusionArea start="tipOcclusionAreaStart" width="tipOcclusionAreaWidth" height="tipOcclusionAreaHeight"/>
    </tipOccluder>
    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration/>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" offsetLeft="0.2"/>
                    <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2"/>
                    <tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3"/>
                    <tensionBelt startNode="tensionBeltStart4" endNode="tensionBeltEnd4"/>
                    <tensionBelt startNode="tensionBeltStart5" endNode="tensionBeltEnd5" offsetRight="0.2"/>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>
    <ai>
        <agentAttachment width="2.7" height="3.0" length="4.2" lengthOffset="0.1"/>
    </ai>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
    <baseMaterial>
        <material name="CsPlatform_mat" baseNode="FrameVis">
            <shaderParameter name="colorMat0" value="0.50 0.2 0.00 "/>
            <shaderParameter name="colorMat1" value="0.01 0.10 0.02 "/>
        </material>
        <material name="mat2" baseNode="AttachedPart1">
            <shaderParameter name="colorMat0" value="0.50 0.2 0.00 "/>
            <shaderParameter name="colorMat1" value="0.01 0.10 0.02 "/>
        </material>
        <material name="mf3012Grid_mat" baseNode="Grid1">
            <shaderParameter name="colorMat0" value="0.50 0.2 0.00 "/>
            <shaderParameter name="colorMat1" value="0.50 0.2 0.00 "/>
            <shaderParameter name="colorMat2" value="0.50 0.2 0.00 "/>
            <shaderParameter name="colorMat3" value="0.50 0.2 0.00 "/>
        </material>
    </baseMaterial>
    <baseMaterialConfigurations useDefaultColors="true" defaultColorIndex="4" price="600">
        <baseMaterialConfiguration name="$l10n_Orange" material="6" color="0.50 0.2 0.00"/>
        <baseMaterialConfiguration name="$l10n_Grey" material="6" color="0.2 0.3 0.4"/>
        <baseMaterialConfiguration name="$l10n_DarkGrey" material="6" color="0.1 0.15 0.18"/>
        <material name="CsPlatform_mat" shaderParameter="colorMat0"/>
        <material name="mf3012Grid_mat" shaderParameter="colorMat0"/>
        <material name="mf3012Grid_mat" shaderParameter="colorMat1"/>
        <material name="mf3012Grid_mat" shaderParameter="colorMat2"/>
        <material name="mf3012Grid_mat" shaderParameter="colorMat3"/>
    </baseMaterialConfigurations>
    <designMaterialConfigurations price="500" useDefaultColors="true" defaultColorIndex="7">
        <designMaterialConfiguration name="$l10n_Green" color="0.01 0.10 0.02"/>
        <designMaterialConfiguration name="$l10n_Black" color="0.02 0.02 0.02"/>
        <material name="CsPlatform_mat" shaderParameter="colorMat1"/>
        <material name="mat2" shaderParameter="colorMat1"/>
    </designMaterialConfigurations>
    <i3dMappings>
        <i3dMapping id="CsPlatform_main_component" node="0>"/>
        <i3dMapping id="AttacherJoints" node="0>0"/>
        <i3dMapping id="trailerAttacherJointLow" node="0>0|0"/>
        <i3dMapping id="AttachedPart1" node="0>0|0|0"/>
        <i3dMapping id="bodyLeft" node="0>1"/>
        <i3dMapping id="bodyRight" node="0>1|0"/>
        <i3dMapping id="Tipper" node="0>1|0|0"/>
        <i3dMapping id="leftDoorBottom" node="0>1|0|0|0"/>
        <i3dMapping id="LeftArm" node="0>1|0|0|0|0"/>
        <i3dMapping id="BotSideLeftCol" node="0>1|0|0|0|1"/>
        <i3dMapping id="rightDoorBottom" node="0>1|0|0|1"/>
        <i3dMapping id="RightArm" node="0>1|0|0|1|0"/>
        <i3dMapping id="BotSideRightCol" node="0>1|0|0|1|1"/>
        <i3dMapping id="leftDoorTop" node="0>1|0|0|2"/>
        <i3dMapping id="TopSideLeftCol" node="0>1|0|0|2|0"/>
        <i3dMapping id="rightDoorTop" node="0>1|0|0|3"/>
        <i3dMapping id="TopSideRightCol" node="0>1|0|0|3|0"/>
        <i3dMapping id="fillVolumes" node="0>1|0|0|4"/>
        <i3dMapping id="fillVolume" node="0>1|0|0|4|0"/>
        <i3dMapping id="unloadInfo" node="0>1|0|0|4|1"/>
        <i3dMapping id="unloadInfoLeft" node="0>1|0|0|4|1|0"/>
        <i3dMapping id="unloadInfoRight" node="0>1|0|0|4|1|1"/>
        <i3dMapping id="heightNodes" node="0>1|0|0|4|2"/>
        <i3dMapping id="heightNodesLeft" node="0>1|0|0|4|2|0"/>
        <i3dMapping id="fillVolumeHeightNodeLeft1" node="0>1|0|0|4|2|0|0"/>
        <i3dMapping id="fillVolumeHeightNodeLeft2" node="0>1|0|0|4|2|0|1"/>
        <i3dMapping id="heightNodesRight" node="0>1|0|0|4|2|1"/>
        <i3dMapping id="fillVolumeHeightNodeRight1" node="0>1|0|0|4|2|1|0"/>
        <i3dMapping id="fillVolumeHeightNodeRight2" node="0>1|0|0|4|2|1|1"/>
        <i3dMapping id="fillVolume1" node="0>1|0|0|4|3"/>
        <i3dMapping id="effect" node="0>1|0|0|5"/>
        <i3dMapping id="particleLeft" node="0>1|0|0|5|0"/>
        <i3dMapping id="effectNodesLeft" node="0>1|0|0|5|0|0"/>
        <i3dMapping id="unloadEffectLeft" node="0>1|0|0|5|0|0|0"/>
        <i3dMapping id="smokeEffectLeft" node="0>1|0|0|5|0|0|1"/>
        <i3dMapping id="particleNodeLeft" node="0>1|0|0|5|0|1"/>
        <i3dMapping id="emitterShapeLeft" node="0>1|0|0|5|0|1|0"/>
        <i3dMapping id="particleRight" node="0>1|0|0|5|1"/>
        <i3dMapping id="effectNodesRight" node="0>1|0|0|5|1|0"/>
        <i3dMapping id="unloadEffectRight" node="0>1|0|0|5|1|0|0"/>
        <i3dMapping id="smokeEffectRight" node="0>1|0|0|5|1|0|1"/>
        <i3dMapping id="particleNodeRight" node="0>1|0|0|5|1|1"/>
        <i3dMapping id="emitterShapeRightShape" node="0>1|0|0|5|1|1|0"/>
        <i3dMapping id="ai" node="0>1|0|0|6"/>
        <i3dMapping id="exactFillRootNode" node="0>1|0|0|6|0"/>
        <i3dMapping id="fillAutoAimTarget" node="0>1|0|0|6|1"/>
        <i3dMapping id="fillAutoAimTarget1" node="0>1|0|0|6|2"/>
        <i3dMapping id="exactFillRootNode1" node="0>1|0|0|6|3"/>
        <i3dMapping id="bodyHydraulicRef" node="0>1|0|0|7"/>
        <i3dMapping id="collisions" node="0>1|0|0|8"/>
        <i3dMapping id="BottomCol" node="0>1|0|0|8|0"/>
        <i3dMapping id="BackCol" node="0>1|0|0|8|1"/>
        <i3dMapping id="FrontCol" node="0>1|0|0|8|2"/>
        <i3dMapping id="FrontCol2" node="0>1|0|0|8|3"/>
        <i3dMapping id="BackCol2" node="0>1|0|0|8|4"/>
        <i3dMapping id="RightCol" node="0>1|0|0|8|5"/>
        <i3dMapping id="LeftCol" node="0>1|0|0|8|6"/>
        <i3dMapping id="movingParts2" node="0>1|0|0|9"/>
        <i3dMapping id="LeftArm3" node="0>1|0|0|9|0"/>
        <i3dMapping id="LeftArm2" node="0>1|0|0|9|0|0"/>
        <i3dMapping id="LeftArmRef" node="0>1|0|0|9|0|1"/>
        <i3dMapping id="RightArm3" node="0>1|0|0|9|1"/>
        <i3dMapping id="RightArm2" node="0>1|0|0|9|1|0"/>
        <i3dMapping id="RightArmRef" node="0>1|0|0|9|1|1"/>
        <i3dMapping id="vis" node="0>1|0|0|10"/>
        <i3dMapping id="CsPlatform_vis" node="0>1|0|0|10|0"/>
        <i3dMapping id="config" node="0>1|0|0|11"/>
        <i3dMapping id="SPF_Left" node="0>1|0|0|11|0"/>
        <i3dMapping id="GridFrame" node="0>1|0|0|11|0|0"/>
        <i3dMapping id="Grid1" node="0>1|0|0|11|0|0|0"/>
        <i3dMapping id="Grid" node="0>1|0|0|11|0|0|1"/>
        <i3dMapping id="SPF_Right" node="0>1|0|0|11|1"/>
        <i3dMapping id="GridFrame1" node="0>1|0|0|11|1|0"/>
        <i3dMapping id="Grid2" node="0>1|0|0|11|1|0|0"/>
        <i3dMapping id="Grid3" node="0>1|0|0|11|1|0|1"/>
        <i3dMapping id="tensionBelts" node="0>1|0|0|12"/>
        <i3dMapping id="tensionBeltStart1" node="0>1|0|0|12|0"/>
        <i3dMapping id="tensionBeltEnd1" node="0>1|0|0|12|0|0"/>
        <i3dMapping id="tensionBeltStart2" node="0>1|0|0|12|1"/>
        <i3dMapping id="tensionBeltEnd2" node="0>1|0|0|12|1|0"/>
        <i3dMapping id="tensionBeltStart3" node="0>1|0|0|12|2"/>
        <i3dMapping id="tensionBeltEnd3" node="0>1|0|0|12|2|0"/>
        <i3dMapping id="tensionBeltStart4" node="0>1|0|0|12|3"/>
        <i3dMapping id="tensionBeltEnd4" node="0>1|0|0|12|3|0"/>
        <i3dMapping id="tensionBeltStart5" node="0>1|0|0|12|4"/>
        <i3dMapping id="tensionBeltEnd5" node="0>1|0|0|12|4|0"/>
        <i3dMapping id="beltActivationTrigger" node="0>1|0|0|12|5"/>
        <i3dMapping id="Decals" node="0>1|0|0|13"/>
        <i3dMapping id="hidraulics" node="0>2"/>
        <i3dMapping id="bodyHydraulic" node="0>2|0"/>
        <i3dMapping id="bodyHydraulicPunch01" node="0>2|0|0"/>
        <i3dMapping id="bodyHydraulicPunch02" node="0>2|0|0|0"/>
        <i3dMapping id="bodyHydraulicPunch03" node="0>2|0|0|0|0"/>
        <i3dMapping id="joint2" node="0>2|0|1"/>
        <i3dMapping id="LeftArm2Ref" node="0>2|1"/>
        <i3dMapping id="RightArm2Ref" node="0>2|2"/>
        <i3dMapping id="vis2" node="0>3"/>
        <i3dMapping id="FrameVis" node="0>3|0"/>
        <i3dMapping id="CylinderHolder" node="0>3|1"/>
        <i3dMapping id="Pipe2" node="0>3|1|0"/>
        <i3dMapping id="dischargeNodeLeft" node="0>4"/>
        <i3dMapping id="dischargeNodeRight" node="0>5"/>
        <i3dMapping id="MoveSupport" node="0>6"/>
        <i3dMapping id="SupportVis" node="0>6|0"/>
        <i3dMapping id="SupportTrans" node="0>6|1"/>
        <i3dMapping id="SupportCol" node="0>6|1|0"/>
        <i3dMapping id="SupportCol2" node="0>6|1|0|0"/>
        <i3dMapping id="SkinnedMesh" node="0>7"/>
        <i3dMapping id="Pipes" node="0>7|0"/>
        <i3dMapping id="joint1" node="0>7|1"/>
        <i3dMapping id="tipOcclusionAreaStart" node="0>8"/>
        <i3dMapping id="tipOcclusionAreaWidth" node="0>9"/>
        <i3dMapping id="tipOcclusionAreaHeight" node="0>10"/>
    </i3dMappings>
</vehicle>
