<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="manureSpreader">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>T 088CS</en></name>
        <specs>
            <workingWidth>8.0</workingWidth>
            <combination xmlFilename="vehicles/lizard/d754/CsD754.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_tipper</function>
            <function>$l10n_function_manureSpreader</function>
            <function>$l10n_function_fertilizer</function>
        </functions>
        <image>T088CS_store.png</image>
        <price>18500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>trailers</category>
        <vertexBufferMemoryUsage>1647616</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>284672</indexBufferMemoryUsage>
        <textureMemoryUsage>1769472</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>vehicles/lizard/t088cs/T088CS.i3d</filename>
        <size width="4" length="5.6" lengthOffset="-0.2"/>
        <components>
            <component centerOfMass="0 0.6 0" solverIterationCount="10" mass="1230"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
    </base>
    <configurationSets>
        <configurationSet name="$l10n_configuration_valueDefault" isDefault="true">
            <configuration name="vehicleType" index="1"/>
            <configuration name="fillVolume" index="1"/>
            <configuration name="fillUnit" index="1"/>
            <configuration name="trailer" index="1"/>
        </configurationSet>
        <configurationSet name="D 353 CS">
            <configuration name="vehicleType" index="2"/>
            <configuration name="fillVolume" index="1"/>
            <configuration name="fillUnit" index="2"/>
            <configuration name="trailer" index="2"/>
        </configurationSet>
        <configurationSet name="MPSZ-1500">
            <configuration name="vehicleType" index="3"/>
            <configuration name="fillVolume" index="2"/>
            <configuration name="fillUnit" index="3"/>
            <configuration name="trailer" index="2"/>
        </configurationSet>
    </configurationSets>
    <vehicleTypeConfigurations>
        <vehicleTypeConfiguration name="$l10n_category_trailers" price="0" vehicleType="trailer"/>
        <vehicleTypeConfiguration name="$l10n_configuration_valueDefault" price="0" vehicleType="manureSpreader"/>
        <vehicleTypeConfiguration name="$l10n_category_trailers" price="0" vehicleType="spreader"/>
    </vehicleTypeConfigurations>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="trailerAttacherJointLow" jointType="trailerPF" upperRotationOffset="0"/>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
    </attachable>
    <lights>
        <sharedLight linkNode="BackLightLeft" filename="$data/shared/assets/lights/lizard/rearLight08_left.xml"/>
        <sharedLight linkNode="BackLightRight" filename="$data/shared/assets/lights/lizard/rearLight08_right.xml"/>
        <sharedLight linkNode="FrontLightLeft" filename="$data/shared/assets/lights/lizard/frontLight02.xml"/>
        <sharedLight linkNode="FrontLightRight" filename="$data/shared/assets/lights/lizard/frontLight02.xml"/>
        <sharedLight linkNode="triangle01" filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml"/>
        <sharedLight linkNode="triangle02" filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml"/>
        <sharedLight linkNode="reflector" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml"/>
        <sharedLight linkNode="reflector1" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml"/>
        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0 3"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
            </high>
        </realLights>
    </lights>
    <animations>
        <animation name="tipAnimationBack">
            <part node="movingColl" startTime="1" endTime="12" startTrans="0 0 0" endTrans="0 0 -4.5"/>
        </animation>
        <animation name="turnOnAnimation">
            <part node="backDoor02" startTime="0" endTime="1" startRot="0 0 0" endRot="6 0 0"/>
        </animation>
        <animation name="tipAnimationBackDoor">
            <part node="backDoorArm" startTime="0" endTime="1" startRot="0 0 0" endRot="16.27 0 0"/>
            <part node="backDoorArm" startTime="1" endTime="3" startRot="16.27 0 0" endRot="78 0 0"/>
            <part node="backDoor01" startTime="0" endTime="1" startRot="0 0 0" endRot="-16.27 0 0"/>
            <part node="backDoor01" startTime="1" endTime="3" startRot="-16.27 0 0" endRot="0 0 0"/>
            <part node="dischargeNode" startTime="0" endTime="0.5" startTipSideEmptyFactor="0" endTipSideEmptyFactor="0"/>
            <part node="dischargeNode" startTime="0.5" endTime="2" startTipSideEmptyFactor="0" endTipSideEmptyFactor="1"/>
            <sound template="metalOpen" startTime="0.01" direction="1" volumeScale="2.0" pitchScale="0.6"/>
            <sound template="clackVar1" startTime="0.01" direction="1" volumeScale="1" pitchScale="0.7"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="2.0" pitchScale="0.5"/>
            <sound template="metalLowVar2" startTime="0.01" direction="-1" volumeScale="1.0" pitchScale="0.7"/>
            <sound template="clackVar1" startTime="2.8" direction="1" volumeScale="1.2" pitchScale="0.9"/>
            <sound template="latchSmall" startTime="0.01" direction="-1" volumeScale="0.15" pitchScale="0.8"/>
            <sound template="hydraulicLayerTone" startTime="0.01" endTime="2.99" volumeScale="1.5" pitchScale="0.5" direction="1"/>
            <sound template="hydraulicLayerTone" startTime="0.01" endTime="2.99" volumeScale="0.5" pitchScale="0.8" direction="-1"/>
            <sound template="cylinderPunch" startTime="2.99" direction="1"/>
            <sound template="cylinderPunch" startTime="0.01" direction="0"/>
        </animation>
        <animation name="moveSupport">
            <part node="support" startTime="0" endTime="0.05" visibility="false"/>
            <part node="support" startTime="0.05" endTime="0.1" visibility="true"/>
            <part node="PTOvis" startTime="0" endTime="0.05" visibility="true"/>
            <part node="PTOvis" startTime="0.05" endTime="0.1" visibility="false"/>
            <part node="supportColl" startTime="0.0" endTime="0.3" startTrans="-0.565 1.273 0" endTrans="0 0.0 0"/>
            <part node="supportColl1" startTime="0.0" endTime="0.3" startTrans="1.186 0 0" endTrans="0 0 0"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="backDoorArm" playSound="true">
                <dependentPart node="hidraulic01"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="hidraulic01" referencePoint="hidraulic01Ref" referenceFrame="hidraulic01Ref">
                <translatingPart node="hidraulicPunch"/>
            </movingPart>
            <movingPart node="hidraulic02" referencePoint="hidraulic02Ref" referenceFrame="hidraulic02Ref" maxUpdateDistance="50" isActiveDirty="true">
                <translatingPart node="hidraulic02Punch"/>
            </movingPart>
        </movingParts>
    </cylindered>
    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
        </workArea>
    </workAreas>
    <sprayer fillUnitIndex="1" unloadInfoIndex="1" loadInfoIndex="1">
        <usageScales workingWidth="8.0" scale="1"/>
        <effects/>
        <animationNodes>
            <animationNode node="drum01" rotSpeed="1200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="drum02" rotSpeed="-1200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="drum03" rotSpeed="1200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="drum04" rotSpeed="-1200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="disk01" rotSpeed="-900" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="disk02" rotSpeed="900" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="disk03" rotSpeed="-900" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="disk04" rotSpeed="900" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="kardan01" rotSpeed="-900" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="kardan02" rotSpeed="900" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="kardan03" rotSpeed="900" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gear01" rotSpeed="-300" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gear02" rotSpeed="-300" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="axis01" rotSpeed="-600" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="axis02" rotSpeed="-600" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="chainUvScroll" shaderParameterName="offsetUV" shaderComponentScale="0 0.1 0 0" rotSpeed="200" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode class="ScrollingAnimation" node="meshScroll2" shaderParameterName="scrollPosition" scrollSpeed="0.025" turnOnFadeTime="1" turnOffFadeTime="2"/>
        </animationNodes>
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
        </sounds>
        <sprayTypes>
            <sprayType fillTypes="manure">
                <usageScales workingWidth="8.0" scale="1"/>
                <effects>
                    <effectNode effectClass="TypedMotionPathEffect" effectType="MANURE_SPREADER" linkNode="manureEffectNode">
                        <motionPathEffect textureFilename="vehicles/lizard/t088cs/t088Array.dds" numRows="28" rowLength="24" shapeScale="1.0  " speedScale="0.75"/>
                    </effectNode>
                    <effectNode effectClass="ParticleEffect" effectNode="effectParticleSmoke" particleType="smoke" materialType="smokeParticle" worldSpace="false" emitCountScale="0.3" spriteScale="0.5"/>
                </effects>
            </sprayType>
            <sprayType fillTypes="lime fertilizer ">
                <usageScales workingWidth="9" scale="1"/>
                <effects workAreaIndex="1">
                    <effectNode effectNode="limeEffect01" delay="0" materialType="unloading" fadeTime="1"/>
                    <effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="fertilizerEffect">
                        <motionPathEffect textureFilename="vehicles/lizard/t088cs/t088LimeArray.dds" numRows="10" rowLength="24" minFade="0.03" isLeft="true"/>
                    </effectNode>
                    <effectNode effectNode="effectLimeParticleSmoke" effectClass="ParticleEffect" particleType="smoke" worldSpace="true"/>
                </effects>
            </sprayType>
        </sprayTypes>
    </sprayer>
    <turnOnVehicle turnOffIfNotAllowed="true">
        <turnedAnimation name="turnOnAnimation" turnOnSpeedScale="1" turnOffSpeedScale="-1"/>
        <sounds>
            <work template="DEFAULT_MANURE_SPREADER_02"/>
        </sounds>
    </turnOnVehicle>
    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <needsLowering value="false"/>
        <allowTurnBackward value="false"/>
        <toolReverserDirectionNode node="sizeMarkerBack"/>
        <agentAttachment width="2.8" length="5.0" height="3.0" lengthOffset="-0.2"/>
    </ai>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_valueDefault" price="0">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="12000">
                        <exactFillRootNode node="exactFillRootNode01"/>
                        <autoAimTargetNode node="fillAutoAimTarget01" startZ="3.1" endZ="-2.0" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="colliBack02" compoundChildActive="false"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration name="D 353" price="2500">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="manure" capacity="12000">
                        <exactFillRootNode node="exactFillRootNode01"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="adapter01Vis" visibilityActive="false"/>
                <objectChange node="adapter02Vis" visibilityActive="true"/>
                <objectChange node="PTO" visibilityActive="true"/>
                <objectChange node="colliBack01" compoundChildActive="false"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration name="MPSZ-1500" price="3500">
                <fillUnits>
                    <unloading width="11" offset="0 0 0"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="lime fertilizer" capacity="10000">
                        <exactFillRootNode node="exactFillRootNode01"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="adapter01Vis" visibilityActive="false"/>
                <objectChange node="adapter03Vis" visibilityActive="true"/>
                <objectChange node="PTO" visibilityActive="true"/>
                <objectChange node="colliBack01" compoundChildActive="false"/>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillvolume01" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1">
                        <deformNode node="fillVolume01DeformNode1"/>
                        <deformNode node="fillVolume01DeformNode2"/>
                    </volume>
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillvolume03" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1">
                        <deformNode node="fillVolume01DeformNode1"/>
                        <deformNode node="fillVolume01DeformNode2"/>
                    </volume>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
        <unloadInfos>
            <unloadInfo>
                <node node="fillVolumeUnload" width="1.0" length="1.7"/>
            </unloadInfo>
        </unloadInfos>
        <heightNodes>
            <heightNode>
                <refNode node="fillVolumeHeightsNode1"/>
                <refNode node="fillVolumeHeightsNode2"/>
                <node node="effectNodes" baseScale="1 1 1" transAxis="0 0.3 0"/>
                <node node="effectParticleBack" baseScale="1 0.1 1" scaleAxis="0 0.8 0"/>
            </heightNode>
        </heightNodes>
    </fillVolume>
    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="1.0"/>
                        <doorAnimation name="tipAnimationBackDoor" speedScale="1.0"/>
                        <animationNodes>
                            <animationNode node="gear01" rotSpeed="-300" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
                            <animationNode node="gear02" rotSpeed="-300" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
                            <animationNode node="chainUvScroll" shaderParameterName="offsetUV" shaderComponentScale="0 0.1 0 0" rotSpeed="200" turnOnFadeTime="1" turnOffFadeTime="1"/>
                            <animationNode class="ScrollingAnimation" node="meshScroll2" shaderParameterName="scrollPosition" scrollSpeed="0.025" turnOnFadeTime="1" turnOffFadeTime="1"/>
                        </animationNodes>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
            <trailerConfiguration>
                <trailer/>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>
    <dischargeable>
        <dischargeNode node="dischargeNode" emptySpeed="560" fillUnitIndex="1" unloadInfoIndex="1">
            <info width="2.5" length="0.5"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" materialType="unloadingParticle" delay="0.9" stopTime="0" extraDistance="1.5"/>
                    <effectNode effectNode="effectGrainBack" materialType="unloading" materialTypeId="1" delay="0.7" fadeTime="0.5" extraDistanceNode="dischargeNode"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="smoke" materialTypeId="1" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
    </dischargeable>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
    <foliageBending>
        <bendingNode minX="-1.3" maxX="1.3" minZ="-3.0" maxZ="2.2" yOffset="0.9"/>
    </foliageBending>
    <baseMaterial>
        <material name="t088cs_mat" baseNode="T088Vis">
            <shaderParameter name="colorMat0" value="0.020 0.250 0.600"/>
        </material>
        <material name="mat2" baseNode="AttachedPart1">
            <shaderParameter name="colorMat0" value="0.50 0.2 0.00 "/>
            <shaderParameter name="colorMat1" value="0.01 0.10 0.02 "/>
        </material>
        <material name="t088cs_mat1" baseNode="meshScroll2">
            <shaderParameter name="colorMat0" value="0.020 0.250 0.600"/>
        </material>
        <material name="TX560Dchains_mat" baseNode="chainUvScroll">
            <shaderParameter name="colorMat0" value="0.020 0.250 0.600"/>
        </material>
        <material name="wire_mat" baseNode="grid">
            <shaderParameter name="colorMat0" value="0.020 0.250 0.600"/>
            <shaderParameter name="colorMat1" value="0.020 0.250 0.600"/>
            <shaderParameter name="colorMat2" value="0.020 0.250 0.600"/>
            <shaderParameter name="colorMat3" value="0.020 0.250 0.600"/>
        </material>
    </baseMaterial>
    <baseMaterialConfigurations useDefaultColors="true" defaultColorIndex="0" price="500">
        <baseMaterialConfiguration material="0" name="Blue" price="500" color="T088_BLUE"/>
        <baseMaterialConfiguration material="0" name="Green" price="500" color="T088_GREEN"/>
        <baseMaterialConfiguration material="0" name="Brown" price="500" color="T088_BROWN"/>
        <baseMaterialConfiguration material="0" name="Red" price="500" color="ANNABURGER_RED1"/>
        <material name="t088cs_mat" shaderParameter="colorMat0"/>
        <material name="t088cs_mat1" shaderParameter="colorMat0"/>
        <material name="TX560Dchains_mat" shaderParameter="colorMat0"/>
        <material name="wire_mat" shaderParameter="colorMat0"/>
        <material name="wire_mat" shaderParameter="colorMat1"/>
        <material name="mat2" shaderParameter="colorMat1"/>
    </baseMaterialConfigurations>
    <i3dMappings>
        <i3dMapping id="T088CS_main_comp" node="0>"/>
        <i3dMapping id="vis" node="0>0"/>
        <i3dMapping id="attacherJoints" node="0>0|0"/>
        <i3dMapping id="trailerAttacherJointLow" node="0>0|0|0"/>
        <i3dMapping id="AttachedPart1" node="0>0|0|0|0"/>
        <i3dMapping id="moveSupport" node="0>0|0|1"/>
        <i3dMapping id="support" node="0>0|0|1|0"/>
        <i3dMapping id="supportCollision" node="0>0|0|1|1"/>
        <i3dMapping id="supportColl" node="0>0|0|1|1|0"/>
        <i3dMapping id="supportColl1" node="0>0|0|1|1|0|0"/>
        <i3dMapping id="PTOvis" node="0>0|0|2"/>
        <i3dMapping id="PTO" node="0>0|0|2|0"/>
        <i3dMapping id="kardan01" node="0>0|0|2|0|0"/>
        <i3dMapping id="kardan02Rot" node="0>0|0|2|0|1"/>
        <i3dMapping id="kardan02" node="0>0|0|2|0|1|0"/>
        <i3dMapping id="kardan03Rot" node="0>0|0|2|0|2"/>
        <i3dMapping id="kardan03" node="0>0|0|2|0|2|0"/>
        <i3dMapping id="pipe" node="0>0|0|2|1"/>
        <i3dMapping id="hydraulicIn01" node="0>0|0|3"/>
        <i3dMapping id="hydraulicOut01" node="0>0|0|4"/>
        <i3dMapping id="dischargeNode" node="0>0|1"/>
        <i3dMapping id="dischargeNode1" node="0>0|2"/>
        <i3dMapping id="fillVolume" node="0>0|3"/>
        <i3dMapping id="fill01" node="0>0|3|0"/>
        <i3dMapping id="fillvolume01" node="0>0|3|0|0"/>
        <i3dMapping id="fillVolumeDeformNodes" node="0>0|3|0|1"/>
        <i3dMapping id="fillVolume01DeformNode1" node="0>0|3|0|1|0"/>
        <i3dMapping id="fillVolume01DeformNode2" node="0>0|3|0|1|1"/>
        <i3dMapping id="exactFillRootNode01" node="0>0|3|0|2"/>
        <i3dMapping id="fillAutoAimTarget01" node="0>0|3|0|3"/>
        <i3dMapping id="fillvolume03" node="0>0|3|0|4"/>
        <i3dMapping id="fillVolumeUnload" node="0>0|3|1"/>
        <i3dMapping id="fillVolumeHeightsNodes" node="0>0|3|2"/>
        <i3dMapping id="fillVolumeHeightsNode1" node="0>0|3|2|0"/>
        <i3dMapping id="fillVolumeHeightsNode2" node="0>0|3|2|1"/>
        <i3dMapping id="workArea" node="0>0|4"/>
        <i3dMapping id="workAreaStart" node="0>0|4|0"/>
        <i3dMapping id="workAreaWidth" node="0>0|4|1"/>
        <i3dMapping id="workAreaHeight" node="0>0|4|2"/>
        <i3dMapping id="ai" node="0>0|5"/>
        <i3dMapping id="aiMarkers" node="0>0|5|0"/>
        <i3dMapping id="aiMarkerLeft" node="0>0|5|0|0"/>
        <i3dMapping id="aiMarkerRight" node="0>0|5|0|1"/>
        <i3dMapping id="aiMarkerBack" node="0>0|5|0|2"/>
        <i3dMapping id="sizeMarkers" node="0>0|5|1"/>
        <i3dMapping id="sizeMarkerLeft" node="0>0|5|1|0"/>
        <i3dMapping id="sizeMarkerRight" node="0>0|5|1|1"/>
        <i3dMapping id="sizeMarkerBack" node="0>0|5|1|2"/>
        <i3dMapping id="effect" node="0>0|6"/>
        <i3dMapping id="effectNodes" node="0>0|6|0"/>
        <i3dMapping id="effectGrainBack" node="0>0|6|0|0"/>
        <i3dMapping id="effectSmokeBack" node="0>0|6|0|1"/>
        <i3dMapping id="particleNodeBack" node="0>0|6|1"/>
        <i3dMapping id="effectParticleBack" node="0>0|6|1|0"/>
        <i3dMapping id="spreaderEffect" node="0>0|6|2"/>
        <i3dMapping id="effectParticleSmoke" node="0>0|6|2|0"/>
        <i3dMapping id="effectLimeParticleSmoke" node="0>0|6|2|1"/>
        <i3dMapping id="limeEffect01" node="0>0|6|2|2"/>
        <i3dMapping id="manureEffectNode" node="0>0|6|3"/>
        <i3dMapping id="fertilizerEffect" node="0>0|6|4"/>
        <i3dMapping id="movingParts" node="0>0|7"/>
        <i3dMapping id="gear02" node="0>0|7|0"/>
        <i3dMapping id="gear01" node="0>0|7|1"/>
        <i3dMapping id="config" node="0>0|8"/>
        <i3dMapping id="adapter01Vis" node="0>0|8|0"/>
        <i3dMapping id="backDoorArm" node="0>0|8|0|0"/>
        <i3dMapping id="backDoorArmPartSkinned" node="0>0|8|0|0|0"/>
        <i3dMapping id="joint5" node="0>0|8|0|0|0|0"/>
        <i3dMapping id="backDoor01" node="0>0|8|0|0|1"/>
        <i3dMapping id="door01Decals" node="0>0|8|0|0|1|0"/>
        <i3dMapping id="joint6" node="0>0|8|0|0|1|1"/>
        <i3dMapping id="colliBack01" node="0>0|8|0|0|1|2"/>
        <i3dMapping id="hidraulic01Ref" node="0>0|8|0|0|2"/>
        <i3dMapping id="hidraulic01" node="0>0|8|0|1"/>
        <i3dMapping id="hidraulicPunch" node="0>0|8|0|1|0"/>
        <i3dMapping id="joint2" node="0>0|8|0|1|1"/>
        <i3dMapping id="adapter01" node="0>0|8|0|2"/>
        <i3dMapping id="hidraulic01Pipe" node="0>0|8|0|3"/>
        <i3dMapping id="joint1" node="0>0|8|0|3|0"/>
        <i3dMapping id="adapter02Vis" node="0>0|8|1"/>
        <i3dMapping id="adapter02" node="0>0|8|1|0"/>
        <i3dMapping id="drum01" node="0>0|8|1|1"/>
        <i3dMapping id="drum02" node="0>0|8|1|2"/>
        <i3dMapping id="drum03" node="0>0|8|1|3"/>
        <i3dMapping id="drum04" node="0>0|8|1|4"/>
        <i3dMapping id="axis01" node="0>0|8|1|5"/>
        <i3dMapping id="adapter02Decals" node="0>0|8|1|6"/>
        <i3dMapping id="adapter03Vis" node="0>0|8|2"/>
        <i3dMapping id="backDoor02" node="0>0|8|2|0"/>
        <i3dMapping id="hidraulic02Ref" node="0>0|8|2|0|0"/>
        <i3dMapping id="hidraulic02" node="0>0|8|2|1"/>
        <i3dMapping id="hidraulic02Punch" node="0>0|8|2|1|0"/>
        <i3dMapping id="joint4" node="0>0|8|2|1|1"/>
        <i3dMapping id="axis02" node="0>0|8|2|2"/>
        <i3dMapping id="disk" node="0>0|8|2|3"/>
        <i3dMapping id="disk01" node="0>0|8|2|3|0"/>
        <i3dMapping id="disk02" node="0>0|8|2|3|1"/>
        <i3dMapping id="disk03" node="0>0|8|2|3|2"/>
        <i3dMapping id="disk04" node="0>0|8|2|3|3"/>
        <i3dMapping id="adapter03" node="0>0|8|2|4"/>
        <i3dMapping id="door01Decals2" node="0>0|8|2|5"/>
        <i3dMapping id="pipe02" node="0>0|8|2|6"/>
        <i3dMapping id="joint3" node="0>0|8|2|6|0"/>
        <i3dMapping id="scroll" node="0>0|9"/>
        <i3dMapping id="chainUvScroll" node="0>0|9|0"/>
        <i3dMapping id="meshScroll2" node="0>0|9|1"/>
        <i3dMapping id="grid" node="0>0|10"/>
        <i3dMapping id="T088Vis" node="0>0|11"/>
        <i3dMapping id="lights" node="0>0|12"/>
        <i3dMapping id="sharedLights" node="0>0|12|0"/>
        <i3dMapping id="BackLightLeft" node="0>0|12|0|0"/>
        <i3dMapping id="BackLightRight" node="0>0|12|0|1"/>
        <i3dMapping id="triangle01" node="0>0|12|0|2"/>
        <i3dMapping id="triangle02" node="0>0|12|0|3"/>
        <i3dMapping id="FrontLightLeft" node="0>0|12|0|4"/>
        <i3dMapping id="FrontLightRight" node="0>0|12|0|5"/>
        <i3dMapping id="reflector" node="0>0|12|0|6"/>
        <i3dMapping id="reflector1" node="0>0|12|0|7"/>
        <i3dMapping id="backLights" node="0>0|12|1"/>
        <i3dMapping id="backLightsHigh1" node="0>0|12|1|0"/>
        <i3dMapping id="backLightsHigh2" node="0>0|12|1|0|0"/>
        <i3dMapping id="turnLights" node="0>0|12|2"/>
        <i3dMapping id="turnLightLeftBack" node="0>0|12|2|0"/>
        <i3dMapping id="turnLightRightBack" node="0>0|12|2|1"/>
        <i3dMapping id="collisions" node="0>0|13"/>
        <i3dMapping id="colli01" node="0>0|13|0"/>
        <i3dMapping id="colli02" node="0>0|13|1"/>
        <i3dMapping id="movingColl" node="0>0|13|2"/>
        <i3dMapping id="colliBack02" node="0>0|13|3"/>
    </i3dMappings>
</vehicle>
