<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="turnLight03" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/assets/lights/lizard/rearLight01_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/lights/lizard/rearLight01_vmask.png"/>
    <File fileId="11" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="9" filename="$data/shared/default_normal.dds"/>
    <File fileId="10" filename="$data/shared/default_specular.dds"/>
  </Files>


  <Materials>
    <Material name="clearPlastic_mat" materialId="4" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="11"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="Default OBJ" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 2"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="Default OBJ" materialId="6" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="Default OBJ" materialId="7" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="rearLight01_mat" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="1 1 1 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="turnLight03.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="turnLight03_left" translation="0 1.34107e-35 0" rotation="-90 0 0" clipDistance="35" nodeId="16" materialIds="8" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="backLightGlass_static" translation="0 -9.53674e-09 0.0222" clipDistance="75" nodeId="17" materialIds="8" castsShadows="true" receiveShadows="true" decalLayer="1"/>
        <Shape shapeId="3" name="light" translation="3.81913e-16 -2.52929e-09 0.016402" rotation="180 -0 -180" scale="0.01 0.01 0.01" nodeId="18" materialIds="7" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="4" name="inter" translation="0 -2.74878e-08 0.0147538" rotation="-180 -0 0" nodeId="19" materialIds="6" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="5" name="turnLightLeftGlass_static" translation="-9.53674e-09 -0.000201627 0.026" clipDistance="75" nodeId="20" materialIds="4" castsShadows="true" receiveShadows="true" decalLayer="1"/>
      </Shape>
      <Shape shapeId="1" name="turnLight03_right" translation="0 -4.49032e-08 0" rotation="-90 0 0" clipDistance="35" nodeId="21" materialIds="8" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="backLightGlass_static" translation="0 -9.53674e-09 0.0222" clipDistance="75" nodeId="22" materialIds="8" castsShadows="true" receiveShadows="true" decalLayer="1"/>
        <Shape shapeId="3" name="light" translation="-3.49491e-08 2.56531e-09 0.0169893" rotation="-180 -2.06266e-12 -180" scale="0.01 0.01 0.01" nodeId="23" materialIds="7" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="4" name="inter" rotation="-180 -0 0" nodeId="24" materialIds="6" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="6" name="turnLightLeft_static" translation="0 -1.27797e-09 0.0146183" rotation="90 -0 0" nodeId="25" materialIds="5" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="5" name="turnLightLeftGlass_static" translation="-9.53674e-09 1.32826e-18 0.025982" clipDistance="75" nodeId="26" materialIds="4" castsShadows="true" receiveShadows="true" decalLayer="1"/>
      </Shape>
  </Scene>

</i3D>
